gusucode.com > VC++ 双缓存无闪烁绘制动态曲线 > VC++ 双缓存无闪烁绘制动态曲线/gusucode/CurveDrawing/MainFrm.cpp
//Download by http://www.NewXing.com // MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "CurveDrawing.h" #include "CurveDrawingView.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_WM_CREATE() ON_WM_SIZE() ON_WM_PAINT() //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here ifrun=FALSE; m_bAutoMenuEnable = FALSE; } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext) { // TODO: Add your specialized code here and/or call the base class GetClientRect(&rc); FrmW = rc.right - rc.left + 1; FrmH = rc.bottom - rc.top + 1; ifcreatesplitter=m_wndSplitter.CreateStatic(this, 3, 1); m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CCurveDrawingView), CSize(FrmW, FrmH), pContext); m_wndSplitter.CreateView(1, 0, RUNTIME_CLASS(CMyView), CSize(0, 0), pContext); m_wndSplitter.CreateView(2, 0, RUNTIME_CLASS(CUpPaneView), CSize(0, 0), pContext); return TRUE; } void CMainFrame::OnSize(UINT nType, int cx, int cy) { CFrameWnd::OnSize(nType, cx, cy); //当改变窗口大小时,我们必须重新安置窗口的位置 // TODO: Add your message handler code here if(TRUE==ifcreatesplitter)//建立了拆分窗口才可安置窗口位置 { GetClientRect(&rc); FrmW = rc.right - rc.left + 1; FrmH = rc.bottom - rc.top + 1; if(FALSE==ifrun)//在Run状态下,窗口大小改变 { m_wndSplitter.SetRowInfo( 0, FrmH, 10 ); m_wndSplitter.SetRowInfo( 1, 0, 10 ); m_wndSplitter.SetRowInfo( 2, 0, 10 ); } else//在Stop状态下,窗口大小改变 { m_wndSplitter.SetRowInfo( 0, 0, 10 ); m_wndSplitter.SetRowInfo( 1, 3*FrmH/4, 10 ); m_wndSplitter.SetRowInfo( 2, FrmH/4, 10 ); } m_wndSplitter.RecalcLayout(); } } void CMainFrame::SwitchDisplay() { //第一行窗口不显示,第二三行窗口显示 m_wndSplitter.SetRowInfo( 0, 0, 10 ); m_wndSplitter.SetRowInfo( 1, 3*FrmH/4, 10 ); m_wndSplitter.SetRowInfo( 2, FrmH/4, 10 ); m_wndSplitter.RecalcLayout(); CUpPaneView* pView=(CUpPaneView*)m_wndSplitter.GetPane(1,0);//用GetPane获得CUpPaneView对象指针 pView->AddList(); ifrun=TRUE; } void CMainFrame::SwitchDesign() { m_wndSplitter.SetRowInfo(0,FrmH,10); m_wndSplitter.SetRowInfo(1,0,10); m_wndSplitter.SetRowInfo(2,0,10); m_wndSplitter.RecalcLayout(); ifrun=FALSE; } void CMainFrame::OnPaint() { CPaintDC dc(this); // device context for painting // TODO: Add your message handler code here // Do not call CFrameWnd::OnPaint() for painting messages }